In The Escapists, the tiredness of the player is classified by Fatigue, and in TE2, the player's energy is classified by Stamina. The player can also use certain consumables to restore Health. Health regenerates very slowly, but this process can be accelerated by sitting (about 1 hp/second), sleeping (solitary bed - 1 hp/second, infirmary bed and your own right after getting knocked out - 4 hp/second, every other bed - 2 hp/second), showering (2 hp/second) or eating during mealtime (2 hp/second) (TE2). In TE2, Health is unaffected by strength and has a maximum of 100. Life will slowly drop every time the player are sent to the infirmary. The maximum health the player can have is 50, which is achieved at 100 strength. If it drops to 0 the player will get knocked out and sent to the Infirmary, losing carried contrabands and some money (TE1). Health is the one of the most important stats. Money, Health, Heat, and Fatigue can be seen in the top left of the screen in The Escapists, while in TE2, Health, Heat and Fatigue are visible at the bottom left of the screen (Money is only visible in the Profile in TE2). Player can check strength, speed, and intellect in the Profile. When sent to solitary, all skills drop by about 10 (TE only). In The Escapists, the player's stats will gradually decrease over time, requiring the player to continue training in order to maintain them. Players' stats are all automatically set to 30 when they first enter a prison, with the exception of Center Perks 2.0 (40), versus mode (70) and transport prisons (70 intellect, 30 strength and fitness). Moving the mouse cursor over the bars will show their numeric values. The values of these stats can be viewed for the player by pressing the P or 7 (or start on Xbox 360, left directional pad on PS4 and Xbox One) key. The playable character in the game currently has 3 stats each of which has a maximum level of 100.
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